P1 E- Regulatory Bodies
Pan European Game Information is a European
video game content rating system established to help European consumers make
important decisions on buying computer games with logos on games’ boxes. It was
developed by the Interactive Software Federation of Europe and came into use in
2003; it replaced many national age rating systems with a single European
system.
P1F-Developmental Software
Different modes of games development: there
is ways you can make video games rather than the Rockstar way.
The first is a business model which shows
how expensive it is to make games these days especially for the PS3 and 360.
2.) The ‘Tent Pole’ business model.
This model is
similar to the business model. The main idea is that the publisher releases one
‘blockbuster accompanied with heavy marketing and investment. Then the money
made from made from this game supports the development of other ‘riskier’,
potentially more creative games.
An example is
Grand Theft Auto brings in a lot of money for Rockstar which allows them to
invest in smaller games such as ‘Bully’, ‘LA Noire’ and ‘Agent’
In 2008, EA spent
$372 million on research development, this is because PS3 and Xbox 360 games
can cost up to $100 million to make.
How much does it cost to develop for
PlayStation 4?
Polygon (my
source) spoke to various development sources who say that the PlayStation 4 dev
kit costs about $2,500, which is $2,000 more than an Xbox One.
A spokesperson for
Sony said that ‘Self-publishing has been available on PlayStation platforms for
over five years, so it’s nothing new’.
“With
Self-publishing, we keep things really flexible for developers and give them
lots of options, including funding through the Pub Fund, which is back-end
funding paid upon completion of the game, we waive patch fees for indies and
all digital titles and we embrace new business models like F2P, episodic and subscriptions.
We’ve had more than 500 games self-published on PSN.”
In the previous
generation, PS3 dev kits cost between $1,000 and $10,000. Generally, there are
different levels of dev kits, ranging in debug functionality and pricing. The
$2,500 price point seems to be a popular option among most developers.
Sony, the parent
company of PlayStation said it would not be changing its self-publishing
process, which are detailed on a website
No comments:
Post a Comment